The Elder Scrolls 6 Should Let Me Be A Merchant For Once

2023-02-28 13:57:10 By : Ms. Susan Zhou

Rivalling the Black-Briars' fame in a new continent would breathe new life into The Elder Scrolls 6.

The Elder Scrolls doesn’t let you do much outside of fighting and questing. You can buy a house and upgrade it, adopt a kid to watch them aimlessly wander about, or maybe take up thievery—crouching around towns, grabbing rings out of people’s pockets until you cap the skill. It’s all a bit mundane and leaves little room to play around in your downtime, but getting to open up shop in Whiterun and completely dominate the merchant trade, putting Belethor out of business, would be a dream come true. Just swap Whiterun for [region city] and Belethor for [stuffy trader with a stick up his ass].

One of my favourite genres of Skyrim mods is property. In real-life, landlords are twats, but something about buying up all the shops, businesses, and buildings across the continent, raking in thousands of Septims every day, is so satisfying. But that’s the big-picture stuff. One of the best mods in this little corner of the community is Your Market Stall, where you get to open what amounts to a car boot sale smack bang in the middle of Whiterun, pawning all your old junk.

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Rather than trekking to each salesman across the country, and then waiting 48 hours for them to restock, you get to bring everyone to you. Maybe Nazeem needs sixty tomatoes you accidentally hoarded, or perhaps Balgruuf is itching for a falmer ear that you found lying around. I’ve no idea, but my spouse can open up shop, so why can’t I?

The issue with modding is so many of these are limited. They’re a functionality that lets you quickly make money or pawn goods, rather than a baked-in system that lets you gradually improve your standing. Think Yakuza: Like a Dragon’s business mode where you race to become the number one company in Yokohama, buying out familiar spots you can actually walk past and visit, hiring employees, and gradually improving each of these businesses to rake in even more cash. Getting to do that in a medieval fantasy setting would be a unique way to make money that doesn’t rely on endless quests, stealing, or pawning off high-end loot. And seeing that little stall grow into a nationally recognised company, like that of the Black-Briars, would be as rewarding as toppling Alduin and reaching level 81.

What’s more, it’d familiarise you with the continent in a unique way, honing in on the quieter parts of cities that we don’t visit as often. Plus, the image of a fully-armoured Dragonborn sitting down at a wooden table, scrawling away at a ledger with an ink and quill, makes this idea more than worth it. Better yet, perhaps scorning the Thieves Guild—or simply not joining them—would put you at risk of robberies and forgeries, letting you see the other end of their odd jobs. Vex and Delvin sitting in their sewer laughing, knowing they’ve nicked 10,000 Septims out of the Dovahkiin’s spa retreat. Okay, maybe not a spa retreat, but the fantasy equivalent—Giant’s cheese bath?

Given that Fallout 4 introduced settlements and a chance to bring more of ourselves into the world, this would only be a natural progression for Bethesda. Building up entire towns is one thing, but getting a hold on existing ones and making our mark, integrating with the wider world, is another. Not only would we be turning this version of [insert region here—let’s be real, Hammerfell] into our own, but we’d be moulding and shaping what’s already there. And hey, maybe I end up running a skooma business on the side, but that’s nobody’s business.

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James is a Doctor Who nerd from Newcastle with bylines at IGN, VG247, NME, and more. You can contact him at james.t@thegamer.com.